Raenatha


Once in ages gone by, this land was simply called the Elf Lands but
has, as long as history can tell, been the homeland of the elves.
Over the ages of the elves, they have come to become three
main peoples who gather in governing groups known as
canopies. These are the high ruling and closest to their fey
ancestors, the Erandar also tend to be the least hospitable to
"tresspassers" or non-elves, aside from their eladrin kin whom
they often meet with and their noble dragonborn neighbors,
even offering their wealth and help to rebuild the ailing
draagonborn kingdom of Karnash and help to regrow their
species as a whole after the Assault of Tiamat around five
hundred years ago.
The Winshara make up most of the elven population, being
compared to human "commoners" these wood elves are also
the most free spirited and adventurous of the elvenkind, often
leaving the lands of Raenatha to explore the rest of the world.
When other species think of elves, it is usually the Winsharan
elves they think of, a beautiful people who live life to its fullest
and often find a reason to celebrate.
The third group of elves and, perhaps, the most reclusive are
the "wild elven" people of the Quinabrekk. These elves spend
most of their days roaming the widerness in semi-nomadic
tribes or tending their tree-top villages, gathering from and
protecting their woodland territories from any threats. The Quinabrekk tend to not trust things not of the natural world, non-druidic or non-shamanistic magic makes their nose twitch and you will likely never find a
wild elf aboard something as unnatural as a ship or in a place like a city, though their are exceptions of course, usually lost Quinabrekk or captured ones who end up in other cultures.
Other than the elves and dragonborn, the dwarves of Urtholme, clans Ironfell, Hammerhnd, and Silverbrow all found in the mountainous underkingdom in Western Raenatha. Though the elves and dwarves of Raenatha have a standing treaty, the two peoples barely tolerate one another, King Orenon only meeting with Queen Nevgwynne when there is a rare event threatening both elves and dwarves. For the most part, the dwarves keep to their mountain kingdom.
Halflings hold a few settlements in Raenatha as well and, much like other parts of the world, they go mostly unnoticed.
Gnomes are respected for the most part by elves, as fellow fey born, by the dragonborn and dwarves as well for their ingenuity and arcane knowledge.
Plenty of wild beasts and monters are found and respected for their place in the natural order, roaming deer and elk, owlbears and giant eagles and owls, herds of hippogriff, and many other animals roam the abundant wilderness of Raenatha.
​
Nevalier

Nevalier is the beautiful elven kingdom, the heart of Raenatha
and its people.
Here, the wooden throne is occupied by Queen Nevgwynne
Aronesse who is advised by the Circle of the Glade, a group
representing and working with the elven people more
directly, made of Erandar, Winshara, and Quinabrekk
representitives.
A position on the Circle is considered a great honor and a
great responsibility. In the long lives of the elves, it is also
a rarity, possibly being centuries before a new Circle
member is elevated to such a position.
Several hundred years ago, two such members, Lady
Ulyssa and Lady Shayella both disappeared under
mysterious circumstances within the same few years.
Since then only one other position, that of Toremoor who
fell to Twilight, has been appointed in the last several
centuries.
Though the Circle sees to much of the day to day concerns
in Raenatha, the Queen deals with how the country will
interract with the rest of the world as well as determining
actions that effect all peoples in Raenatha, elves and non-
elves alike.
Most of the laws of Raenatha as place by the Kingdo of the
Elves is similar to Auroria though most of the punishments
of Raenatha consist of Exile or working directly for the offended victim, the exception being murder of an elf by a non-elf or murder of a Circle member or other "high figure" which the sentance is generally death.
As a mostly peaceful people, the elves of Raenatha do not relish punishments and especially those ending in death.
Other punishments may be implemented depending on the Alfyrinn (Caretaker) of a given town or territory and may include giving up all your belongings to someone you have stolen from or joining the elven military if yu have performed violently or poorly especially in the cups but only if you are elven. Non-elves may hve to complete a difficult task for the Erndar or Winshara or hunt game or gather food for the Quinabrekk.
​
High Wood

Considered the most beautiful woodland in all of Raenatha,
and some would claim in all the world, the High Wood
starts in Northern Raenatha where rivers and waterfalls
run throuh the wood, and move downwards, thickening
more and more and surrounding the elven kingdom of
Nevalier, running further South, running right into the
Urtholme mountains, the home of the dwarves and the
river towns of the halflings.
This expnsive wood is home to unique fauna and flora not
seen elsewhere in Garn, including the very rare unicorns,
dryads, treants, and even a glade of pixies and other fey,
where it is said one can easily step into the Feywild (and
not always with the knowledge of the traveler).
The High Wood known as Quinnari Arbora by the
Quinabrekk who can be found here more than anywhere
else, are well protectd by the elves and other peoples
and creatures who protect natural places in the world.
This is also the one place where the elves not only
tolerate but embrace outsiders of other species who
​come to Raenatha to practice druidic and
​shamanistic beliefs more freely than in other
parts of the Western Kingdom.
​This freedom of communing with and
worshipping the spirits and gods of nature more
​than the other pantheonic deities is hidden frm the other
Kingdoms as the elves and dragonborn still have strong ties with the King of the West even if not directly owing fealty to him and despite the Church and the elves having severe differences in opinion on how much power religion should hold in the world.
Elven and gnomish alchemists and herbalist also strike into the High Wood often to find materials not readily found in other parts of Renatha, the High Wood truly a source for much of the life and practices of the land as a whole.
​

Elven Tower


The elven towers can be found throughout Raenatha,
structures of natural build that, it is said, can only be
detected if the elves controlling them want them to be
seen and, even then, the towers appeared unoccupied,
the Winsharan elves so adept at hiding that those unaware
of them don't realize they are in the same place until the
interlopers are surrounded and hopelessly outnumbered.
Regiments of Winsharan elves manning the towers have
grown smaller in recent years as peace has been the order
of the day in Raenatha, but the few still stationed at the
towers take the job seriously and by no means are they
complacent in their duties to their
Erandar superiors.
Some of the towers are more visible and
this is purposeful, showing visitors to
Raenatha that the Woodland Realm is not
defenseless.
Travelers approached by Winsharan watch guards
are expected to cooperate without question, though
in modern years, the wood elves tend to know most
travelers and rarely stop frequent travelers in
Raenatha except as spot checks just to keep things
secure and to make sure no one is tricked into
smuggling in something that does not belong
in the Elf Lands.
Another more recent occurance, thanks to the heroism of St. Trevisard, herself, some of the towers are mnned with half-elves, the cousins or even siblings of the Winsharan watch. Very few of the half-elves yet exist, especially in the Elven homeland, but they are far more accepted as is the love between their parents than they were just five centuries ago.
​
Trade Hollow
Trade Hollow was once known as Um Davarin, a hill dwarf
city that was sacked in a bit of a skirmish several centuries
ago between the elves and dwarves known as the Hundred
Year War (though historians put the accurate count at
closer to ninety five years for those who might be counting).
After the war, the hill dwarves were allowed to trade in
their old city but they could not build up an army or a
true community there, and as such, Trade Hollow was
born.
Hill dwrves, halflings, gnomes, even
some not native to Raenatha such as
tabaxi, tortle, and others hold shops,
inns and taverns, and other places of
trade.
Though hill dwarves traditionally had
to travel from Urtholme where they
dwelled with their mountain dwarf
kin but in more recent years and with
so uch diversity in Trade Hollow, the
elves have not made much noise about
the hill dwarf merchants living in the city,
especially when elf traders live right there
with them.
The Head of Trade is not a hill dwarf, of course,
but is instead a very rotund halfling by name of
Regnial Fleetfoot, though many joke that he has come far from being the fleet of foot that his family name is known for. He runs the city quite fairly, giving most taxes to the Elven treasury with a modest profit for himself, of course.
Reginal is very sympathetic to the dwarves, having the hill dwarf Surtta Steelcarver as his second but Reginal is a very friendly fellow all around, not liking to be disliked. For this reason Trade Hollow has become the diverse place it is and the must visit spot for the few outsiders who travel to Raenatha.
The architecture of Raenatha is as diverse as its people, harty stone dwarf buildings stand next to more natural elven structures and the whimsical build of the gnomish workshops with a very human styled pub or inn right next to it all.
Some few trade spots and places of leisure of note can be found in Trade Hollow.
​​
Canopied Rest
This inn boasts open air rooms under the canopy of
beautiful and fragrant trees. This halfling owned inn
gives the best rest one can find in Raenatha, so much so
that rumors say there is enchantments involved in the
rest whether through the unnaturally beautiful trees
and flowers that grow in the room or from the halflings
themselves.
The Forester's Backpack
This modest shop sells basic equipment, rations,
explorer's backpacks, tools, and even weapons.
Operated by the Winsharan elf ranger Talibis
Corythhon, the shop offers any basic equipment one
could shop for as well as some less common equipment
as well.
​
The Green House
This shop looks to be little more than a large, leaning
shack with a green roof, is the premiere supplier of
everything druidic and shamanistic. Operated by
Gromma the Vorikk druid, the shop boasts the fairest
prices for supplying druids and shamans the
equipment they need in their endeavors to protect the
Woodland and Spirit realms both.
Though Vorikk comes across as a bit gruff, she is quite wise and often sought out for her experience as a druid.
Kupa's Herbal Remedies
Run by the tortle Kupa, this shop deals in the various multitudes of plants, fungus, and other natural flora of Raenatha, Kupa both selling mixtures from the plants, ingredients, and paying brave souls to venture into the High Wood to gather such ngredients for him.
​
Shawnor's Shop of the Arcane
A shop owned and run by the gnome Shawnor Fristlenum which deals in everything from modestly used spellbooks to empowered focuses and potions.
​​
The Wooden Chalice
This tavern specializing in elven wines is run by the Quinabrekk elf Lasarra Malori along with her good friend (and some whisper maybe more) the fey harengon Lola. The place is usually brustling with customers who both want to see a rabbit folk and also imbide in the intoxicating elven wines which lift the spirit and soul but never lead to the drunen vioence of other brews.
​​​



Urtholme


Steelwood

Steelwood is so called due to the tougher "steel leaf" trees
which grow in the wood, giving the woods a more bluish
green color. The steel leaf wood is prized in making better
quality wooden weapons and equipment by the elves and
green gnomes but are carefully harvested as not to over-
strip the beuatiful woodlands.
Dwarves will also cut lumber in these woods for its strong
hardiness in making of axe and hammer handles as well as
more secure chests, chairs, and tables. The dwarves of
Urtholmes, however, are also respectful in not stripping
the Steelwood of its unique, strong trees, though they
occasionally get a little overambitious with their lumber
collecting leving less for the elves and gnomes. Thoguh
this is very irritating to the other peoples of the area,
it mostly leads to mumbled insults directed to
the dwarves of Urtholme than anything
seriousness to threaten another war or the like.
The Steelwoo is also known for a unique fungus known
as the Sky Cap. These bluish mushrooms have an
"interesting effect" as a psychodelic but also open
up magical potential even in those who have no
innate magical talent.
Aside from the Steel Leaf trees and Sky Cap​
mushroom these woods are much like the other
lush and mostly peaceful woods found throughout Raenatha.
​​​
The kingdom of dwarves in Raenatha, Urtholme is ruled over
by King Torm Irofell but as tragedy has struck the Ironfell
clan and the king has fallen ill, especially in the mind, not
recognizing his own family on bad days, his daughter,
Rionna Ironfell takes care of most of the ruling business
though she much prefers fighting monsters and helping to
keep clear the lower halls of Urtholme.
In order to keep rule over Urtholme in the hands of Clan
Ironfell, Rionna is under pressure to marry so that the
royal bloodline will continue should anything happen
to her and not fall to the rival Clan of Bloodsteel,
the head of which it is widely known would not
be above assassination for the "good" of all the
clans. Nor would he be above leaving little better
marriage prospects than himself.
To date, Clan Princess Rionna has
put off this union, hoping in what
some would call a "girl's fantasy"
for a dwarven hero more worthy
or at least one with more scruples
will show themselves, allowing her
to put Hargin Bloodsteel in his place once and
for all.
The deep halls of Urtholme house a large
number of dwarves of various clans, even some hill dwarf clans who were forced into the mountains long ago in a war with the elves, a few of the hill dwarven clans simply staying under the mountain, adapting and practically
becoming mountain dwarves in all but name and heritage.
There are few non-dwarves who see Urtholme, soe very honored rock gnomes and even a human dignatary or two but never the elves, a fact that the elves are quite happy for, leaving the world below the mountain to the dwarves and their Underdark enemies.
​

The Clawborn Forest
The Clawborn Forest is mostly known for the bears and dire
bears that give the forest its name, as well as the forest cats
known as forest lynx and wild tressym (winged cats).
Of late, the dire bears are of special concern, as they
have become even more aggressive than dire
beasts usually are, displaying a bloodier red
coat and fiery smoke from their eyes as if
infected by some curse or fiendish
influence. The elves in particular are
quickly and constantly trying to get to the
root of this curse or disease to come up
with a cure before they are forced to
kill the giant bears which may be a
task even for the bravest of elven
rangers.
The local Quinabrekk who had
taken to making companions and
mounts of the dire bears are
especially concerned with the situation
for obvious and good reason.
As far as can be seen, whatever has
effected the dire bears has not spread to
the more common forest bears or to any
of the cat or bird species in the area,
something the elves are thankful for so far.
​​​


Adoqa Ekkan
Also known as the Bird Port for the abundance of sea birds
that fly in and around the elven port town, this elven town
serves the sourthern shipping and passenger services of
Raenatha, having frequent quick stops by Isle of Mists, once
known as Everspring, before striking out into the Dark Sea
and beyond.
​The Cainhir or town leader of Adoqa Ekkan is Lirrazel
Skybow, a Winsharan elf of some renown who is married to
the human swashbuckler Markkin the Swift who has retired
from his se adventures to be with his wife and their half-
elven children. Lirrazel is a fair leader who is also a memver
of the Circle of the Glade, though she is far too busy seeing
to the town's needs and organization to attend many Alafar
Meets (it is also rumored that she does not care for the
deep politics and formality of the Meet as well, preferring to
leave such things to her much more ambitious brother,
Haroliss Skybow.
The Bird Port is very often the entrypoint to Raenatha by
travelers and visitors who are not in the Elf Lands on any
official business but might be simply exploring or visiting
and shopping in Trade Hollow.
Some few places are quieter and cater to the locals, over-
charging uoutsiders to Raenatha but half again as many
spots are popular with locals and visitors alike.
​
The Finn Tavern and Inn
The Finn, a name thought clever by owner and operator, Gabbin Quickfoot the halfling, has
more than fair prices for all visitors, both for rooms and mead unlike the Brightleaf Inn
which has prettier rooms but unless you are an elf also has inflated prices.
Aside from some fair quality mead and comfortable enough rooms, the Finn also boasts
one of the best fish soups one can find anywhere as well as some seared barbfish and blue
shark.
​
Shanharra's Office
Shanharra Telabrae is one of the few Erandar dwelling and working outside of the Elven Capital
of Nevalier, itself. He takes his tasks in Adoqa Ekkan very seriously, seeing that the Elven
kingdom's seafarng laws are adhered, making sure the sea taxes are treasured and make it
to Nevalier correctly, but also and with perhaps a little more pride, he also sees to his personal business of connecting travelers or those shipping cargo with the right ship captain to benefit both parties in the best and most profitable way.
Despite being a very serious (some might say stuffy but never to his face) elfe, Shanharra is very good at his work for the Kingdom and his personal business as well, never trying to overcharge or misinform a visitor or customer but also not one for negotiating, believing a price is a price.
​
Starsea's Equippers
Starsea, one of the rare aquatic elves, owns and operates this all around equipment shop with most standard equipment for an dventurer's needs along with some oceanic items of "special" nature for those who can afford them.
But aside from the equipment sales, Starsea also commands a group of other oceanic folk that he enlists as ocean guides for those who need such services.
​​​


River's End - Halfling Village


The Great Lake
The Great Lake is the main fishing spot for the halflings of
Raenatha who mostly live in the surrounding area, as well
as Green gnomes and Quinabrekk and some Winsharan
elves. The local halflings are given the most respect as the
honorary "keepers of the lake" as well as the peoples which
the lake's water nereids seem to see as "land cousins" for
some reason, perhaps sensing the halflings' over all good
nature and good will.
The Great Lake is mostly harmless, even the quippers not
seeming to bother halfling swimmers too much, though if
they show up in larger schools, young halflings trade in
their trunks for fishing poles, prefrring to sear these fish
than to end up a meal for them.
On certain twin moonlit nights, the lake is also said to
form a whirlpool in its center which diretly leads to the
Elemental Plane of Water.
​Other than the cautions against accidental
​travel into the Elemental Planes and the
annoyance of sharp teeth fish, the lake is
greatly a pleasant place to visit, fish, and grab
some water and sun, or some snow and ice
on colder days.
​​
​
​


Kebble - Halfling Village
The most visited halfling village, though the "tall folk" don't
tend to stay long, River's End is a small village of halflings
susisting mostly from fishing, chicken farming, and selling
their services of river guides and transports.
The town's mayor, Grumji Barheeve, can be seen fishing
right beside the other halflings of the village in the Hegress
River or off of his back porch which opens to the Great
Lake.
Other than the legend of Big Betty, a fish that is said to live​
in the Great Lake which is big enough to have eaten the
fabled Bollo or Bo Stoutfellow and his son Kobble Stout-
fellow and his son's son, Norm Stoutfellow who all tried
to hunt the fish out of vengeance- the area has been
very peaceful and even serene.
​As the area is very open to visitors, especilly
customers of the halfling raft rides, a "tall folk"
inn does ecist in the village, known as the
Golden Oak Inn which is owned and run by the
Resplendors, a large family of halflings with
an honorary brownie member of the fmily
named Harkkel.
The halfings of River's End are very
hospitable to travelers as long as they
don;t get ugly drunk or overly roudy,
which can find a soul kicked ut of the
othrwise plesant halfling village.
​
Kebble is a more isolated halfling village located on the
Northern banks of the Great Lake.
The town is overseen by Town Elder Tallow Grasstoe
whose family clan, it is said, goes back to the founding of
Kebble several centuries ago.
But, perhaps more famous among halflings at least, is
Tallow's daughter Butterfly Grasstoe, the druid. But not
only does Butterfly commune with nature in her particular
way involving colorful insects, but she teaches the rest of
the village the wys of the druid as well, patiently and
with a wisdom beyond her youth.
​Butterfly is the village's healer, teacher,
​and most sought after hafling in the
​village (though she insists that she is far too
​busy for something as delicate and time
​consuming as love).
​Butterflies are a kind of the symbol for Kebble, as
​one might imagine, the colorful insects fluttering
​everywhere thanks to the druid with their
​namesake. Some visitors, including elves and
​gnomes come to Kebble just to observe the peace-
​ful creatures or to tutor under the druid, herself,
​when she can spare the tme from teaching and
​doctorng her own kin.
Though the hlflings of Kebble prefer to go ​
unnoticed, they tolerate the visits from their elven and gnome neighbors to keep the peace but they are absolutely livid and suspicious when visited from those not from Raenatha, even by druids from other lands or even halflings, though they are likely to at least give a night's rest and hot meal of seared quipper to a halfling (all whle askig where their next destination is and when they plan on heading off to it, barely disguising their wish for the stranger to be on their way).
​



Hegress River
The Hegress River is a long running, expansiv river which
runs from the halfling domains around the Great Lake, up
Northward into the High Wood and near the Urtholme
domain of the dwarves.
The fastest and safest wy to travel the river is to hire a
halfling raft. These specialized light-weight craft are fast
as long as too much cargo or passenger weight does not
drag their speed down.
Elves and gnomes often use the rafts to quickly bypass
miles of travel, and even dwarves who trade in Southern
Raenatha will take the craft though most dwarves are not
fond of water travel and likely grumble their entire ride.
Traveling the river or near the river alone is ill advised as,
without the guidance of the riverside halfling clans, the
River can be quite dangerous with predators such as giant
crocodiles and water serpent swarms.
Part of the river even holds nests of
stirges which can be annoying at best
and deadly at worse, especially during
the stirge mating seasons.
Small halfling shacks cn be found along the
river, especially in River's End to the
South and the Northern banks of the
Hegress.
​​​

Calinoste
This mostly Winsharan elven town on the
edge of the High Wood is a mostly quiet elven settlement.
But quiet does not mean that it is without its rumors and
suspicions.
​The cainhir of Calinoste is Orthomon Windsong, a
Winsharan elf who is on the Circle of the Glade but is
​more often delving deeper into his pact
​with his fey patron, a mysterious and
​powerful being of the Feywild which,
​it is whispered out of the elven
​warlock's earshot, may not have goals
​aligning with the well-being of
​Raenatha.
​The Glade's Shadow, the group of elves
​assigned to matters of intrigue in Raenatha,
​attempted to investigate and look deeper into
​Orthomon's otherworldly affairs only for its
​agents to disappear entirely, causing the
​Shadows and the Circle to back away and
​hope for the best in the Cainhir's
​intention.
​Calinoste is not only known for its
​strange and mysterious leader, however,
​but as a place that promotes the arts of
​magic in general, holding the Geliagaal, a large elven chool of magic specializing in wizardrym druidic, and shamanistic magics respectfully.
The Lindela Hall is also the locl bard's college, considered the best in Raenatha, though the Royal Hall of Song in Nevalier, itself, might give the college a run for its money. ​
​



Nalla Da'Han
The lrgest port city of Renatha, Nalla D'Han is almost an
equal population of Erandar and Winshara elves, with the
"Sea Captain" and head of Raenatha's Navy, Sarandelle
Moonriver, leading the town as its cainhir, the very serious
and verything in and by order seafring Erandar makes the
port perhaps less friendly than other places in Raenatha
but also makes it one of the most law abiding and safe
places for those who are keeping their nose clean.
Its told that Captain Moonriver enjoys little
more than sailing her vessel the Silver Wake
into the seas to bring evil doers to justice,
enjoying as a close second slamming the door of
the city's dungeon doors on the same
perpetrators.
Aside from being a seafaring instrument of
justice, Sarandelle also enjoys spending a lot of
time with what others might call her only true
love, her hippogriff Skyripper whom she can be
seen soaring atop of when she isn't on the
Silver Wake.
Much of the day to day business and workings
of the city actually fall on Sarandelle's second,
and younger sister,
Julieste Moonriver, who worships her sister as the epitome
of what an elf should be, making many wishing they could deal with the Sea Captain, hrself, as the youngest is seen as unmoving and, often times, unreasonable in sticking to the letter of her sister's orders and laws.
​



The Deep Wood


Also known as Guwath Taurn or the Shadow Canopy, the
Deep Wood is perpetually drowned in shadows due to the
heavy woodland canopy that blocks out the sun on even
the brightest days.
​The Deep Wood hold some beasts that prefr the dark,
​woodland shade including some wolves and
​spiders, but the woods are truly known for
​a being that appears as an elven lord wearing
​clothing from ancient elven times, always
​drowned in shadow, most of his features
​hidden in the shadows that seem to cling to
​him.
Though eve the wisest elven scholars do
​not know the name or true nature of this
​shadowy elven figure, they do know that he
​is no mortal elf and may, in fact, be a new
intelligent undead or creature of the​
​Shadowfell similar to but not the
​same as the Shadar Kai.
​This "shade" as elven sages call him,
​does talk if only to warn those
​unfortunate enough to
​encounter him that they need to
​leave "his territory" or meet the consequences.
It was told that a brave elf ranger representing
Nevalier, itself, challenged the shade of Deep Wood and that she was found not only with her life drained from her but the color as well, left a gray color, eyes completely black. Its also said that her shdow rose from her dead body to fly towards the Deep Wood, presumably to join its new master.
Most steer clear of the woods altogether and especially the area this shade seems to patrol and guard, though what he guards is anyone's guess.
​​​
The Starstream
Named for the swarms and nests of starflies that can always
be seen around this long river, especially on nights when
the stars are very clear, this river's beauty in no way belies
it being as dangerous a waterway as other rivers in
Raenatha, holding poisonous serpents andcrocodiles, but
also holding witchlight or willow-the-wisps that will lead
those who follow their lights to dangerous places, natural
predators along the river or to the solitary monster
trickster known as the kelpie, the wisps feeding with the
horrifying creature once their
ruse spells the end of a traveler or
two.
For this reason, the few bridges
spanning the Starstream are old
and not very relyable, rarely
repaired or kept up.
Instead, the Port City of Nalla Da'Han to
the North, rents out or sells hippogriff
mounts enabling folk of Raenatha to avoid the river's
dangers.
Likewise, the Dragonborn city of Kamash provides its
citizenry and close allies with dragonnel mounts,
among the largest of drake-like
creatures.
​


Salveezna the Curuni (Witch)
Locted smewhere between the High Wood and the Dragon-
blood Wood, the witch Salveezna is rumored to be a fey
creature of great wisdom and powerful magic.
​It is whispered that the curuni is very enchanting and
those seeking her out risk never wanting to leave her side
again once being in her presence.
​Other whispers tell that those who seek the
​fey witch be it for a magical favor or seeking
​her wisdom, are sent on one quest or another,
​the nature of which typically only known to
​Salveezna, herself.
​Some other rumors say that this fey witch is
​in reality a forest hag of some sort and any
​"wisdom" she imparts only ends in disaster,
​​used to twist the fears and intentions of those​
​who seek her out, until the poor soul coming to
Salveezna will do anything to avoid the night-​
​marish future she has laid out for them, no
​matter how horrible the acts are to avoid the
​witch's dark predictions.
​No matter the truth behind the fey witch in
​the woods, whether one seeks her out for aid
​or to detroy her and end her supposed evil,
Salveezna still persists, the light of her rickity
cabin still spotted in the shaded woods at nght.
​


Eleni Taurin (Star Woods)


The Star Wood is a smaller, mysterious woodland domain
that gets its name for vrous reason.
In the Eleni Taurin realm, starlight seems to brighten the
woods even more than moonlight and sunlight, and
unique trees known as the Starleaf Oak, exist here, their
leaves capturing and reflecting starlight in a unique way.
​But more unique than the Starleaf Oak and the strange
​way in which these woods are lit, is the unique fey that
​inhbit these woods, the Eleni Sidhe, or Stelleid, also
​simply called by halflings the star nymphs.
​These star lit fey are, as far as any know, uique
​to these woods in particular.
The Eleni Sidhe are beautiful and friendly
​enough creatures but also get agitated if too
​many outsiders visit their wood at once. Those
​few who have earned the complete trust (mostly
​Circle of the Moon druids and some shamans)
​discovered that the stelleids serve a purpose in these
​woods in particular, keeping "something from the stars"
​asleep and quiet, lest it wakes in a destructive fit that is,
according to the star nymphs, a danger to this entire​
​world.
Most respect and aghere to the stelleids' wishes, avoiding​
​these woods and leaving them in peace but there is talk
​that mysterious figures have begun to be seen in the woods,
​mysterious beings who have the Eleni Sidhe very, very anxious though none know exactly why.
​
Kamash (Dragonborn Kingdom)
The history of the dragonborn in Garn are sorted and in
​many ways tragic.
​In answer to the dragonkin that Tiamat taught her
​chromatic dragons to create in the Age of Wyrms, a time
​before the Garn Historical Recodings (or GHR), Bahamut
​gifted his own draconic kin with the gift of creating their
​servants the dragonborn. However, the draonborn proved
​to be very noble, proud, and not suited purely for
​servitude, thus earning their place among the other
​peoples of Garn, allowed to carve their own empire
and their own history, though they were expected​
​to still revere and heed the draconic gods and
​to rally to the side of metallic dragons in such
​a time they were called to do so.
​And many millenia later, such a time would
​come.
​The dragonborn had already suffered a large
​blow to its Empire, when chromatic dragons
​struck the Eastern Empires of the draconic
​kin, scatterin them.
​The last large kingdom of Kamash in ​
​Raenatha was rallied, made a stand and
​along with thir scattered kin and support
​from other followers of Bahamut, they
made war on the chromatic dragons and, as
it came to be, against Tiamat, herself.
But in the midst of this great war that spanned the East of Garn into the Nine Hells, itself, Bahamut was struck down along with most of the drgonborn.
The survivors, save for a handful of dragonborn on other quests and on other worlds, were twisted into the Drakka Kith, large winged dragonborn who were very loyal to the chromatic dragons and gifted to draconic "heroes" such as Ulget the great green wyrm whom it is said struck the killing blow against Bahamut.
Through quests and draconic histories to follow, Bahamut was restored, Tiamat was weakened through an assassination attempt against her, and some dragonborn were elevated to draconic deities.
The dragonborn were saved as well, those remaiing loyal to Bahmut despite being twisted and mutated by Tiamat, restored to their more noble forms and given the purpose to "restore" the draonborn species.
Todat, Queen Serephima Goldeyes, the bronze dragonborn leader of the species, rules over Kamash which is the home to the still recovering dragonborn people.
Queen Serephima is a cautious soul but gracious enough host when entertaining dignataries and nobles of other species. Most of Kamash is a bit cautious, in fact, lest the tenuous species of dragonborn be lost once more.
The spanning kingdom of Kamash, itself is a marvel of stonework which legend says the dwarves helped to build ages ago, just one reason the dwarves and dragonborn keep very good relations, a dwrven mine even being allowed in the surrounding Stonescale Mountains.
Though a few places of trade do exist in Kamash, the Kingdom is mostly dedicated to crafting and building its coffers, exporting goods more than selling them in the Kingdom directly.
One of the main goods, that are sold in Kamash are the loyal draconic mounts, the dragonnel which make travel throughout Raenatha both safer and faster, it also shows that those able to purchase such mounts have earned enough trust with the dragonborn to do so.
Dragonborn knights can be seen riding both dragonnel and the more landborn bull drakes which are tough, resistant to mny forms of dragonfire, and fast on land. Bull drakes are harder t train especially for non-dragonborn and are not sold as readilly as their airborn kin.
​



Stonescale Mountains


The Stonescale Mountains surround the Dragonborn
​kingdom of Kamash and help fortify the area.
Drgonnel nests are found throughout the mountains with
​dragonborn "shepherds" watching over and getting the
draconic creatures used to dragonborn so they can be​
​trained as mounts.
​The mountains are also home to the Dwarven settlement
​of Uradunnin who mine the mountains with the
​dragonborns' blessing.
​Some few dragonborn also
​mine, working for Kamash
​but living in the dwarven settement
​and known as "stone brothers" by
​the dwarves.
Another presence within the mountains
is a shrine where it is said that the
dragonborn queen and high spiritual
leaders commune with a mysterious
​draconic spirit.
​Some claim that the spirit
​resembles Argentiess the
silver dragon who dwelled​
​among the dragonborn of old
​but this is largely conjecture and the
​spirit's true nature is largely unknown.
​
Dragonblood Woods
These orange woods are composed of Fireleaf trees which
keep their orange leaves year round, turning a darker, rusty
orange in the colder months of Frigis and turn a fiery,
brighter orange in warmer months.
It is said that the bright Fireleaf trees were brought to
Raenatha ages ago by Eastern dragonborn, surrounding
the kingdom of Kamash with them to further show their
territory though the trees grow much further South now,
almost reaching the halfling farmlands and the Quinabrekk
domain of Grunaa Taurn, the Wildwood.
Dragonblood is filled with normal forest creatures but it is​
decidedly lacking in prey animals. This is largely due to its
main predator, the rarely seen golden drake. Golden
drakes are among the smartest of drakes,
knowing the Draconic language and even
speaking a more gutteral version of it, but
they re highly independant, not very
easily trained and tend to proudly
collect their own version of a "horde",
which is more akin to a den of bones
and shiny objects, the brighter and
shinier, the more attractive.
It is said that the drgonborn
queen, herself, has a sibling pair of
golden drakes, painstakingly trained
and convinced to be her companions and havin such companions (never call them pets to their faces) is a sign of wisdom, patience, and high status among the dragonborn.
The Dragon Road cutting through the Dragonblood Woods leads to the South and is the main trade route for Kamash, leading both to the Southeastern Elven port Mairi Emlen, and towards the Great Lake and the halfling settlements there.
​


Ruins of Ahrahn Tarn
Ahrahn Tarn was once a temple dedicated to the good and
neutral dragon deities as well as honoring the metallic and
gem dragons.
During the time that Kamash stood undefended and vacant,
the temple became overgrown and was largely corrupted
by evil dragons and the few local kobold clans.
Now, the ruins of Ahrahn Tarn are whispered to be
occupied by an evil presence, a coiling, powerful
horror of lean muscle and black scales, the dragon
Obsynnaxis also known as the Coiling Death.
With the state of the dragonborn and the
ongoing rebuilding of
Kamash, a group of heroic dragonborn
has yet to be sent to drive off or kill the
black dragon, though talks with the elves
have begun to, perhaps, send a joint force to
destroy the evil and reclaim the temple.
Aside from the biggest danger being the
black dragon of hereby unknown
power, the ruins also seem to be
guarded by undead lizrdfolk
warriors in the form of wights
making the place even more
dangerous.
​​​​


Grunaa Taurn (The Wildwood)
The Wildwood is an expansive woodland that is rife with
nature, the Quinbrekk guarding the wilderness area and
protecting the natural environs.
The trees grow the tallest in the Grunaa Taurn next
to the High Wood. Wild animals fill the woods as
well as some of Raenatha's most beutiful
plants.
The Quinabrekk mostly keep to the Wildwood,
but they are not the wood' only
inhabitants as dryads and the tree guardians,
the treants, also roam the woods, not being the
friendliest to outsiders but considering the wild
elves to be spiritual kindred.
When outsiders travel the woods, even other
elves, they are watched closely to ensure that
there is going to be no trouble and those not
treating the woods with the utmost respect
are quickly dealt with.
​In the ceter of these primal woods, a perfect
circle of trees exist. It is said that this set of
trees lead, somehow, to another word. Some
whisper this leads a traveler to the Feywild,
some say it leads to some small "pocket plane"
that is wild and beautiful while others say
it leads somewhere else entirely, the
likes of which even the elves have never seen.
Wherever the trees lead a soul, the Quinabrekk treat it as and guard it as a sacred place, not allowing others into the area, accompanied by the treants, dryads, and wild creatures of the woods to help protect the area from prying explorers. ​​​​​​
​


Quinabrekk (Wild Elves)

The Eradar mght be the closest of the elves to their
Feywild heritage and the Winshara are the most
open and the best of the elves suited to bridge the
gap between elves and other species, but the
Quinabrekk are the closest of all the elves to
the wilderness, to nature, and being a part of
the natural world.
As such, one does not often see the wild elves in
cities and tows, even in elven comunities they are
rare, save for their representatives in the Circle of
the Glade who still seem "rough around the edges"
when it comes to politics, though the Quinabrekk
who join the Circle are fast learners and often are
much more shrewd than the other elves gave them
credit for or are comfortable with.
But in the forests of Raenatha, especially in
Grunaa Taurn, these wild elves can very plentfully
be seen, to the misfortune of some, especially
those who trespass in or endanger the woods.
The Quinabrekk are often nomadic, having only a
few permanent canopies (socieities or towns) that
are maintained by various tribes and utilized mostly
in times of needing fortifications which don't happen often, or in times that the variou canopies and tribes come together, whether to address events that effect the entire people or as a major celebratin, such as the Marr' Lalt, a celebration that involves much dancing, singing, and the imbiding of Wild Weed and Injarra Juice (the Injarra fruit being a southern fruit in Raenatha that when juiced and finely instilled, makes a potent alcohol.
Most times, however, the Quinabrekk roam the woods, protecting the woodland realms and keeping watch for anything that might bring evil or corrupton to the wildernesses of Raenatha, gthering and hunting as they go, very respective of th resources and ecosytems of the forests.
​

Mairi' Emlen
The Southeastern port of Mairi' Emlen, also known as the
Mist Port due to the mists and fog that often settle ove the
area.
Cainir Devrolist Goldenbough is a rather serious and
stoic elf for a Winsharan, matching the rainy and foggy
weather of the port town, itself.
Aside from the town's leader which most just try to stay
out of the way of, Mairi' Emlen is also rumored to be the
home ​of the Bladed Leaf, Raenatha's only known thieves
guild, which may also attribute to Devrolist's
typically assumed dour mood.
Where the Bladed Leaf's guildhall is located in
Mairi' Emlen is widely unknown outside of the
thieves, themselves, but its leader's name has
become widely known and whispered of. This is
the thief known as the Mockingbird though
nothing else other than this egnigmatic name is
known about the leader of the Bladed Leaf.
Though it is suspected that the thieves guild
also deals in smuggling and, perhaps, pirating as
well making this port town the perfect place for
their home base, to date no proof can be found of
this nor have any illegal shipments been discovered
despite the Port Master Elmithynne Oceaneyes' spot
inspections of cargo and attnetion to unusual vessels
in the port. If the thieves of Raenatha are involved in
suggling or pirating, they are very good at hiding it.
​


Halfling Farmland
These farmlands provides for the small halfling hamlet of
Wellen as well as trade for the gnomes to the South and
even with the Dwarves and even a bit of elven trade.
Though many savory spices are made by the halflings and
their potato fields are bar none, the most popular crop of
the halflings is the Silver Tear Leaf weed plant which any
respectable halfling smokes from a pipe while other folk,
noteably the elves, wrap it in more leaf to smoke the entire
bit without the service of a pipe.
Whereas elves and gnomes enjoy the fine smoking of the
Silver Tear Leaf, the dwarves prefer another crop that the
halflings are known for, some of the best barley hops in
all of Raenatha, some might even say stronger and
sweeter than the Undermountain Shroombrazed
Barley the dwarves of Underholme are known for.
Trade in hops and weed are the best
exports for the small farmlands of the
humble halflings of Raenatha, but among
themselves they are best known for potator
crops and in the harvest times the most
beautiful flower gardens that nearly anyone
outside of the elves have seen.
​
​The halflings of Raenatha try to keep to
themselves outside of trading, not interested
in the bigger world of politics or the troubles under the dwarven mountains or in the old Dragonborn lands.
The halflings in Raenatha are, however, facinated by the gnomes of the region. Whether due to the gnomes similar outlook of avoiding the larger troubles of the world, though for reasons that the halflings still find baffling such as discovering new magics or building strange devices, or as similarly underestimated smaller folks, the gnomes enjoy trading with and even visiting and celebrating with the gnomes of Raenatha.
​​


Fuctha-Gnal
The rock gnome populated Fuctha-Gnal or the Smoe Stones​
are a smaller mountain expanse than, say, Urtholme of the
dwarves nor do the rock gnomes as ambitiously mine these
mountains, but this is the most densely populated are of
the rock gnomes in Raenatha, perhaps in all of the Western
Kingdoms.
Most of the mountain-carved areas of these smaller, more
magic-minded folks are comprised of workshops and
various laboratories or halls of study, as much as the fun-
loving rock gnomes can be expected to study.
Visitors to the Smoke Stones, which the rock gnomes
are happy enough to have, often leave a little shaken
from the explosions from the workshops and
laboratories or the well meaning but sometimes
devastating "pranks" that the small mountain
folk play on them.
The rock gnomes, despite having seemingly
childish attitudes that set any visiting elf on
edge, are expert gem-cutters and seem to have a
gnack at finding the more magic-touched
stones or those more easily attuned to magical
energies, as well as building underground towns
with the most comfortable eminities.
Being the most friendly and open of the gnomish peoples,​
the rock gnomes of Fuctha-Gnal hav e especially good relations with the halflings who seem infinitely patient with the mountain gnomish folks' childish ways and sense of humor, some halflings even joining in the occasionally funny prank alongside the rock gnomes. The dwarves of Urtholme enjoy trade with the rock gnomes, and especially appreciate their underground working skills, envious of their mastery over gem,-carving especially but typically taking the rock gnomes in small doses, having little patience for their pranks and inquisitive child-like curiosity.
The forest gnomes of Raenatha, surprisingly enough, do their best to avoid their cousins, despite living in such proximity to them, mostly for the conv convienience of trade. GThe reclusive and shy "green gnomes" find their cousins far too loud and attention drawing for their, or anyone else's good.
The rock gnomes are sought after for their unique inventions, especially of the magical variety, including a newer weapon developed over the past couple hundred years of study and something the elders of the gnomes call "reverse engineering" from a device brought to them by an unlikely once adopted stone giant kin goliath who brought the weapon from another world, so legend says. ​
Whether the legends are true or not, the rock gnomes have recently been interested in letting these weapons be tested by others outside of the gnomish circles. These weapons as they are named by the gnomes, are called "guns".
​


Mosswood
The forest or green gnome village of mosswood is the
largest population of forest gnomes in the entire Western
Kingdom, or so it is supposed. The village has an uncanny
ability to blend into the trees from which it is carved and
created, hiding the reclusive forest gnomes whenever
visitors, welcome or not alike, come too close to the area.
The reclusive forest gnomes enjoy the natural magics that
hide their community so fully that it is said even the ever
watchful elves of Raenatha have issues discovering the
exact location of the place.
The forest elves of Mosswood are said to be led by an
ancient and wise gnomish witch named Talitha Moon-
thistle. Through her guidance, the very shy gnomish folk
of the wood have survived and gone mostly unnoticed
to the point that even the neighboring rock gnomes
have come to believe they may be but a local legend or myth as
so few living creatures have seen the
reclusive folk, small even by gnome
standards.
The forest gnomes do trade with the halflings in
the area, each respecting the opther's tendency to
stay out of sight and out of trouble, preferring a
peaceful existance. Rumors say, however, that
there are other peoples who dwell in
Mosswood, folk even smaller and fairer than the forest gnomes, themselves. It is also said that these are the
peoples of the Feywild whom the forest gnomes help escape from those in that realm who mistreat them, especially of the FOmorian giant kind of troubles.
SOme say that the witch leading the forest gnomes, herself, is not a gnome of Garn but that she has come from the Feywild, itself, and some say she has mechanizations that even her own kin know nothing of.
​


Shrine of Baervan Wildwanderer
This nature shrine dedicated to the gnomish god Baervan
Wildwanderer, was built long long ago by an unknown
circle of forest gnome druids. The shrine is cracked stone,
the crack along the stone glowing almost like a glowing,
ocean green-blue wound. On the largest stone is a
mystically connected mask, appearing to be made of leaves
much like the symbol of the god, itself.
The mask, itself, is also magical and despite not appearing
to be very toughly made, it weathers all elements and, it is
said, resists any and all damage to it be it from weapons or
magical attacks though few are foolish enough to attack the
aertifact of a deity.
It is also said that the mask will allow itself to be removed
by "a true hero of the wood", the last of which was over
five hundred years ago when the mask was said to be worn
by the forest elf ranger, Kyla Wolfeneye when she defeated
the Creeping Defiler, a mysterious and vile being that
attempted to invade and corrupt the woodlands of
Raenatha.
Though the mask has not been worn in centuries, and has
sat in the shrine possibly poatiently waiting for its next
hero,, naby a young and not so young, everyday and noble
blooded gnome both forest and rock gnomes alike, have
tried to remove the mask from the shrine to no avail, even
the occasional elf or other visitor to these woods has tried though the mask seems to be steadfast in staying exactly where it it is at present.
​

Ilahoire Fana (the Venom Veil)
The Venom Veil is an expanse of woods near and around the
Fang Falls where it is said once dwelt an ancient evil, some
claim even a green wyrm of some power though others say
this is myth and legend probably based on the very rare
local creatures known as venom drakes, creatures that,
themselves. are sus[pected of poisoning the woods and
are only found in Raenatha, hunting in small packs.
Some of the elven nobles of Raenatha call for the
extermination of these small, but deadly drakes while
others claim they are as any living creature and deserve to
be preserved, even claiming that though stubborn, the
venom drakes can be trained and make loyal companions.
Other than the venom drakes, the woods
themselves of the Venom Veil are known to
be deadly, rife with poison and patrolled by
the evil winged dragonborn known to
serve Tiamat. For this reason, the nobles
and ruler of Kamash especially want to take
these woods and destroy the evils found
within.
whispers speak of something far older, far
more evil than the dragonborn, the drakes, or
the poison, twisted maze-like nature of the
Venom Veil Perhaps hints of the ancient,
green wyrm, itself still existing if not active.
​


Fang Falls

Considered one of the most dangerous places in the mostly
peaceful Raenatha, if not the most dangerous place, these
falls in a twisted, vine maze deep in the woods, is said to
be the home of the abominations known as the Anuloke
Hana, the vile Tiamat worshipping winged dragonborn, or
at least related to them as they are larger in size and power
than the average dragonborn.
It is legend that these monsters once served a powerful
chromatic dragon that had its lair in or near the falls, but
now serving Tiamat, herself, as the evil dragon has not
been spotted in ages.
Exhibitions to the Falls have proven
fatal or turned up nothing which
is a mystery to the dragonborn
and elves of Raenatha who can't
discover how such large
abominations can hide so well,
hinting that powerful magic
somehow hides the vile kin of
the dragonborn.
It is believed these terrible creatures were
created from the cowardly dragonborn who
surrendered at the battle of Bahamut and
Tiamat ages past.
Considered a true threat to Raenatha, the elves,
dragonborn, and their allies do everythuing they can to try to wipe out the abominations. Unlike the venom drakes often seen accompanying the cursed dragonborn, no one has come to the defense of preserving these perverse abominations.
Aside from the AnulokeHana (which in elvish means dragon cursed), the area surrounding the Falls consists of very unnatural disasters hidden among natural terrain. THorn mazes and shifting woods confound those who try to navigate the area, making it almost impossible to even discover the Fang Falls, themselves, much less what might be hidden within them.
​

Everspring Docks

These small docks and collection of inns and gardens is
the primary transportation to and from the mainland and
Everspring Isle.
Not large enough to be considered a port, not in fact
equipped to harbor larger vessels, this small dock area is
mostly used for passage to Raenatha proper and for local,
small fishing vessels operated by elves and the few
halflings living in the area.
One phenomenon of the Docks, is a clan of tabaxi who live
locally and operate a fishing operation, the family's favorite
meals being said to be various fish dishes comprising of
various Nazenkan recipes and made popular with the local
populations by the tabaxi family.
The inn prices as with food and other merchandise in this
small area are very reasonable as the area mostly caters to
the local peoples of Everspring Isle, especially of the larger
town of Aladrae's Tear.
One other odd individual known on the docks is the
dwarven fisherman, Grendor Ironhook who it is said has
had a fascination and love of fishing almost his entire life,
forgoing the mining and smithing of whatever his actual
clan name is.
Grendor sells all manner of fishing equipment and
passage aboard his fishing boat, regailing the visiting crew
with all manner of fishing tales he's experienced or heard over the years.
​
Aladrae's Tear

The main elven village of Everspring Isle, the only village
really, this small town is seen after by their wise, elderly
leader, Nemmonia Winterleaf. Not only a wise leader, but
a powerful spellcaster, at least with ice which she swears
is the best element, Nemmonia is a fair leader to her people
and sits on the Green Circle, the council of elven rulers in
Raenatha.
It is said that in times long gone by, that a
ruler known as the Green Lady once ruled
Aladrae's Tear, and it was long suspected
that she had ties with the ancient green
wyrm that was said to dwell in the area
but if any elves are still alive who know
the truth, tbey are keeping it well to themselves.
Aladrae's Tear is largely made up of Winshara or
wood elves with the occasional family of
Quinabrekk or wild elves though much less seen
in the urban environment of town outside the
woods.
​Aladrae's Tear is the most welcoming of elven
settlements in all of Raenatha, not only because the
town houses the largest population of half-elves and
even the human half of their families, but also has
constant traders in the more humanoid form of the
Aranea, rumored to be a spider-like people who dwell in
the nearby Webwood. Historians say that this union was established centuries ago, initiated by none other than a dragonborn who used to call this area his home. ​
There are elves among the Circle and at large in general who are suspicious of this union, finding it too very reminiscent of the union between the drow and their newer, younger demon goddess Lolth. The peoples of Aladrae's Tear, however, defend their friendship with the local spider folk, insisting they are nothing like the evil spider goddess or the unfortunate dark elves.
​

Everspring Forest

Centuries ago, the Everspring Forest fell to corruption by an
ancient evil. But in the centuries since, the elves with the
help of the denizens of the Feywild have healed and
rejuvinated the pristine expanse of woodland, making this
forest one of the most beautiful expanse of wilderness in all
of Raenatha.
Everspring Forest is filled with fey beings, satyr, and more
common but still beautiful fauna and flora.
This forest is the spot of many elves and
others as a place to get in touch with nature
and to meditate in utmost peace and
tranquility.
Though the forest has its dangers from wild
creatures and the like, it is free from
unnatural and truly melevolent
monsters as far as the local peoples
and fey beings know.
Everspring Forest is also known for the not
just one but several areas that touch the Feywild,
allowing very easy access to and from the plane
of the fey.
A community of Spring Eladrin are known to dwell
in and guard the ways to the Feywild in this forest,
led by Anorra Brightleaf and her closest confidents
among her people.
Even the nearby Aranea fight any threats to this beautiful forest which they cross to trade with Aladrae's Tear.
​

Webwood

It is said that relations with the spider folk known as Aranea
were shaky at first until a group of legendary heroes known
as the Champions of Order destroyed a ancient and vile
spider spirit in the heart of the Aranea colony, freeing the
spider folk and opening relations with the surrounding
elves and other peoples.
The Aranea, it is said, are peaceful giant spider folk,
resembling other spiders but with a pair of tiny arms and
hands where their mandibles are, a brain-like hump on
their back, and the ability to shapeshift into elves, perhaps
into other folk as well though they have ever only been
seen in their elven forms.
When visiting other parts of Raenatha, including the
closest town of Aladrae's Tear, the spider folk always
appear in their elven form and would go completely
unknown as to their true nature save for the spider folk
being painfully honest by nature, sometimes mistaken for
being rude or cruel in their speech while truly only not
understanding the concept of lyhing or not being very
good at it at least.
Being forthright in their nature endeared them to the
peoples of Everspring Isle at the very least, however,
tghough they are only barely tolerated in other parts of
Raenatha because of their spider-like nature and the elves'
current opinion on spiders and those associated with them.
Despite this, the Aranea Queen Mother, Selthionis, is
welcome in elven courts that meet with folk outside the
elves, being respected as a noble if not a trusted one.
The Webwood is full of giant spiders who are under the care of the Aranea and directed, it is said, not to attack sentient creatures, feeding on the other wildlife of the wood instead., though many travelers are still cautious and a bit nervous traveling the Webwood.
​

Ruins of Nuira Torma

This ancient elven city was lost to unknown disaster ages
past. The gate to the city, with its statues dedicated to
great elven nobles and heroes still stands, though the rest
of the city crumbles and is overgrown with unnatural black
vines.
It is said that angry elven spirits and banshees haunt this
ruin, keeping most out though the occasional explorer
comes to witness the beautifully carves statues and outside
architecture (generally without daring to enter the city,
itself as few brave souls go in and fewer are said to come
back out again).
WHatever haunts the ruins is dark and evil and makes the
one dark spot on Everspring Isle, a place of cold fear and
the restless dead.
​One account from a rare survivor of the ruins says that
one of the temples, crumbling as it is, has been dedicatged
to some evil deity and hides even greater evils than the
restless ghosts of the ruins underneath its structure,
leading deep beneath the surface world.
Whether these claims are true or not remains to be seen as
even the bravest elf is urged to stay clear of this haunted
ruin.
​
​
​


